Maintaining a working knowledge of the many factors that affect Temperature is necessary to be successful. In essence, the goal to this mechanic is for the player to maintain an optimal Temperature, or otherwise prepare for the side effects when unable. In addition, the Status Effects that affect the player in extremes Temperatures are subtle enough that the dangers of them are often unapparent until they've already put the player in significant danger. It is arguably one of the more challenging mechanics, due to the vast number of environmental factors that make it difficult to accurately track. Temperature is one of the core survival mechanics players have to contend with in ARK: Survival Evolved. (See bottom of this section for Status Effects on Temperature) Overview
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~ Publisher Studio Wildcard comments on survival mechanics in the " ARK: Survival Evolved" game description on Steam. Build a fire or shelter, and craft a large variety of customizable clothing & Armors, to help protect yourself against locational damage & extreme Temperature using the dynamic indoor/outdoor insulation Weather calculation system! All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Ensuring a supply of fresh water to your home and Inventory is a pressing concern. Note: If you are just switching to Essentials and Essentials doesn't have a database of all your users (or you delete userdata often), there is no easy way to import players balances, since Essentials has no idea whose balances to look up.In ARK: Survival Evolved you must Eat Food and Drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Once the baltop command completes (you should see a list of top balances), simply remove your old economy plugin and restart the server. While baltop is running, your server's performance should not be affected. This can take a little while if using a slow economy system such as mysql iConomy, or if you have had many users on your server. The /baltop command forces Essentials to read the current balance of all 'known' user accounts. To take a backup of all known players, you can use the /baltop command. This can happen quite often on regular servers, meaning Essentials will often have a complete backup of your active Economy. However, the conversion process relies on Essentials having userdata for all players you wish to save the balance for.Įssentials passively saves a copy of players balances whenever the Essentials API reads a players balance. See also: Command Reference and Sign Tutorial Converting to Essentials EconomyĬonverting to Essentials Economy from a currently supported system is fairly easy in most situations. You can create signs in-game (provided you have access) which will allow players to create trade shops, or simply buy or sell items. You can also charge per item repaired with the /repair command. For example you can set different prices for different kits using the above syntax. With these commands it is possible to charge more selectively. Some commands in Essentials support sub costs. For this reason, this option is not compatible with commands from other plugins.
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This also takes into account teleport delays and cooldowns. Unlike most command cost plugins, the Essentials command costs will only charge the user once the command completes successfully. In this example, Essentials will charge the user '100' any time they use /home command successfully. # Some commands like /repair have sub-costs, check the wiki for more information. # Defines the cost to use the given commands PER USE
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# Enable the logging of all EssEco API callsĬommand costs are also part of Essentials Eco, but are compatible with other economy plugins as well. # Enable this to log all interactions with trade/buy/sell signs and sell command # Setting this to 0, will disable overdrafts/loans completely. # Set the minimum amount of money a player can have (must be above the negative of max-money). # The amount is always limited to 10 trillions because of the limitations of a java double
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# Set the maximum amount of money a player can have # Set this to a currency symbol you want to use. # Defines the balance with which new players begin. These options will generally only effect servers running with Essentials Economy as their economy system. Most the options speak for themselves, and are fairly obvious, at least with the attached comment. There are a number of different options related to the internal economy system. See also: Command Reference Configuration Options